5th and final article in a series aimed at defining, delimiting and organizing the concepts of attention, immersion, involvement, engagement, flow and presence. This 5th article organizes the concepts that form the player experience. The other articles in the series: Article 1 presenting the context of this research Article 2 dealing with attention and immersion […]
4th article in a series aimed at defining, delimiting and organizing the concepts of attention, immersion, involvement, engagement, flow and presence. This 4th article deals with the concepts of presence and flow. The other articles in the series: Article 1 presenting the context of this research Article 2 dealing with attention and immersion Article 3 […]
3rd article in a series aimed at defining, delimiting and organizing the concepts of attention, immersion, involvement, engagement, flow and presence. This 3rd article deals with the concepts of involvement and engagement. The other articles in the series: Article 1 presenting the context of this research Article 2 dealing with attention and immersion Preamble This […]
2nd article in a series aimed at defining, delimiting and organizing the concepts of attention, immersion, involvement, engagement, flow and presence. This 2nd article deals with the concepts of attention and immersion. The first article in the series (Understanding and deconstructing players’ experience (1/5): context) provided the context of this research. Preamble This series of […]
1st article in a series intended to define, delineate, and organize the concepts of attention, immersion, involvement, engagement, flow and presence. This first article presents the context of this research work. Preamble This 5-part series includes some results of the research article entitled Defining Engagement and Characterizing Engaged-Behaviors in Digital Gaming that I published in […]